Rage Against the Machines: How Subjects Learn to Play Against Computers [Dataset]
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https://heidata.uni-heidelberg.de/citation?persistentId=doi:10.11588/DATA/10024
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资源简介:
We use a large-scale internet experiment to explore how subjects learn to play against computers that are programmed to follow one of a number of standard learning algorithms. The learning theories
are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial
& error process. We explore how subjects’ performances depend on their opponents’ learning algorithm. Furthermore, we test whether subjects try to influence those algorithms to their advantage in a forward-looking way (strategic teaching). We find that strategic teaching occurs frequently and that all learning algorithms are subject to exploitation with the notable exception of imitation.
提供机构:
heiDATA
创建时间:
2014-08-04



