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COURAGE - SwipeIt - Study 1 & 2

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Zenodo2022-08-30 更新2026-05-25 收录
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Due to COVID-19 restrictions, the originally planned face-to-face classroom scenario with teenagers had to be adapted to an online scenario with university students (mostly entry level), to avoid confrontation of young adults with toxic content without counsel<br> by a teacher or researcher. The original scenario was planned as follows: Teenagers are situated in a computer classroom for a session of around 90 minutes, subdivided into different phases. They are introduced to the overall topic, the functionality of SwipeIt and the labels used as tags in order to ensure a shared understanding of their meaning. Subsequently, they access a questionnaire (administered using SoSci Survey) using individual codes distributed by the research team that ensure a match between<br> the questionnaire data (across different iterations) with the game's results. The questionnaire assesses demographic data, as well as personal and affective characteristics and contains a link to the game that participants finish in approximately 15 minutes. Altogether each of the 30 images is tagged by every participant.

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2022-08-30
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