Additional file 1 of From controllers to cognition: the importance of selection factors on video game and gameplay mechanic-derived cognitive differences
sj-xlsx-1-qjp-10.1177_17470218211069381 for Fooling System 1 in the field of perception: Failure to intuitively detect attribute substitution in the flushtration count illusion by Cyril Thomas, Marion
Note: AP, ER, and ES respectively stands for arousal predisposition, emotion reappraisal, and emotion suppression. Values in the parentheses represent standard errors.
This replication package includes: (i) de-identified questionnaire responses (main study and pilot, where applicable), (ii) descriptives (medians/IQR), Friedman tests, Kendall’s W, Holm-adjusted Wilco
The academic literature shows that by helping tune out distractions, goals can get individuals' to try harder, work longer, and achieve more. Goals that people set for themselves and that are devoted