Limited Cognitive Benefits of Gamification in Adolescents With ADHD: Implications for Elearning Design
收藏Mendeley Data2026-04-18 收录
下载链接:
https://data.mendeley.com/datasets/5r5gsgskxn
下载链接
链接失效反馈官方服务:
资源简介:
Overview
This dataset is part of the study Limited Cognitive Benefits of Gamification in Adolescents With ADHD: Implications for Elearning Design. The main objective was to examine how casual video game play influences spatial learning, recognition memory, and pattern separation in participants with and without Attention-Deficit/Hyperactivity Disorder (ADHD).
Dataset description
The dataset includes performance measures from three participant groups:
Non-Gamers
Gamers without ADHD
Gamers with ADHD
For each participant, the following variables were recorded:
Sex (1 = Boy, 2 = Girl)
Learning phase (time in seconds)
Crossings platform (number of platform crossings during the virtual task)
Pattern separation (calculated index reflecting the ability to discriminate similar stimuli)
File format
File name: estudio 6.xlsx
File type: Microsoft Excel spreadsheet (.xlsx)
Methodological notes
Data were obtained from a virtual spatial navigation task designed to assess learning and memory performance. Pattern separation was computed based on a visual discrimination phase. Participants were grouped according to their gaming habits and ADHD diagnosis.
License and use
The dataset is shared exclusively for research and educational purposes. Any use or redistribution must properly cite the original study.
创建时间:
2025-10-06



