遇见数据集

Questionnaire on the use of Gamification in Education

收藏
Zenodo2026-01-07 更新2026-05-26 收录
官方服务:

资源简介:

This dataset presents feedback collected after the use of a Kahoot digital quiz for assessment and self-assessment of 56 junior high school students in a Computer Science lesson on geometric constructions in Scratch. The quiz included gamification elements such as rewards, feedback, completion time and a final ranking. Students evaluated their experience through a 12-question questionnaire which included Likert-scale and closed-ended responses. All data are fully anonymized and contain no personally identifiable information.

提供机构:
Zenodo
创建时间:
2025-12-23
二维码
社区交流群
二维码
科研交流群
商业服务