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CGCSDD: Cloud Gaming Client-Server Delay Dataset

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DataCite Commons2021-08-03 更新2025-04-16 收录
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https://ieee-dataport.org/open-access/cgcsdd-cloud-gaming-client-server-delay-dataset
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资源简介:
This is a dataset of client-server Round Trip Time delays of an actual cloud gaming tournament run on the infrastructure of the cloud gaming company Swarmio Inc. The dataset can be used for designing algorithms and tuning models for user-server allocation and server selection. To collect the dataset, tournament players were connected to Swarmio servers and delay measurements were taken in real time and actual networking conditions. The dataset consists of two subsets: the main dataset contains network delays between each of 189 players around the world to each of 9 different Swarmio servers. The secondary dataset contains the delays between each of 67 players to each of 11 servers around the world. As an example demonstration, we use the dataset to test and report the results of our player-server fair allocation algorithm.
提供机构:
IEEE DataPort
创建时间:
2021-08-03
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