Empathetic Characters in Digital Games
收藏Mendeley Data2024-03-27 更新2024-06-29 收录
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https://dataverse.harvard.edu/citation?persistentId=doi:10.7910/DVN/I6BKQP
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This database reflects survey data designed to ascertain the presence of Empathetic Playable Characters in Video Games, allowing answering the following research questions: Which psychosocial characteristics can define a gamer? Can a gamer have an empathic connection with a character? Who are the most emphatic Characters in Digital Games? The collected data outlines: 1. Sample characterization: Age group; Gender Identity; Education level; Country; Ethnic group(s); Income; Political tendencies; Religious Tendencies; 2. Sample gaming consumption: hours played per week; life period more active in gaming; play platform; Typology player (based on "Hearts, clubs, diamonds, spades: Players who suit MUDs" from Richard Bartle); Games Genre. 3. Sample Empathy assessment Interpersonal Reactivity response: Implementation of the Interpersonal Reactivity Index Scale from Mark H. Davis. 4. Sample Personality Assessment: BFI-2-S (from Christopher J. Soto and Oliver P. John). 5. Assessing Empathy in Digital Games: adaptation of the Interpersonal Reactivity Index to digital games reality.
创建时间:
2023-10-10



