Questset
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The rapid development of Virtual Reality (VR) technology has led the industry and research community to look at its major challenges with increased interest. The main challenge in ensuring a high Quality of Experience (QoE) for users is represented by cybersickness, a phenomenon similar to motion sickness experienced by many VR users, while at the same time, the high data rates required by VR require the definition of traffic models for network optimization. These two problems are intertwined, but have never been studied jointly before: in this paper, we present Questset, the first dataset designed for this purpose. Questset contains over 40 hours of VR traces from 70 users playing commercially available video games, and includes both traffic data for network optimization and movement and user experience data for cybersickness and QoE analysis.



