Self-attribution of distorted reaching movements in immersive virtual reality
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This dataset and Unity 3D code scripts are associated to the following paper : H. Debarba, R. Boulic, R. Solomon, O. Blanke, B. Herbelin (Computers & Graphics, Vol 76, November 2018, pp 142-152, in Open Access) : “Self-attribution of distorted reaching movements in immersive virtual reality”. https://doi.org/10.1016/j.cag.2018.09.001
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Zenodo创建时间:
2019-08-02



