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益智类(PZL)网络游戏热度分析数据

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浙江省数据知识产权登记平台2024-10-25 更新2024-10-26 收录
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对同一日内益智类(PZL)网络游戏的在线总人数比例和在线总时长进行统计并进行同比分析,可以得到益智类(PZL)网络游戏的热度变化分析。热度在攀升游戏的游戏类型会成为接下来网络游戏行业的重点开发项目,对其投入更多的资金和人力资源;对于热度在降低的游戏类型,则会适当减少资金和人力资源分配。该项数据分析为网络游戏行业的发展方向提供了重要参考热度变化指数M=(D1/D2)×(T1/T2),其中D1为该类型网络游戏当日在线总人数的比例,D2为该类型网络游戏前一日在线总人数的比例,T1为该类型网络游戏当日在线总时长的比例,T2为该类型网络游戏前一日在线总时长的比例。对计算所得的热度变化指数M进行数据分析:当0<M<0.9时,热度变化状态为“DEC”,表明该类型网络游戏的热度在降低;当0.9≤M≤1.1时,热度变化状态为“NC”,表明该类型网络游戏的热度没有明显变化;当M>1.1时,热度变化状态为“RISE”,表明该类型网络游戏的热度在攀升。

Statistics on the proportion of total concurrent online players and total online play duration of puzzle (PZL) online games within the same day, followed by day-over-day comparative analysis, enables the heat trend analysis of such games. Game genres with rising heat will become key development priorities for the online game industry, which will receive increased capital and human resource investment; conversely, genres with declining heat will see reduced allocation of such resources. This data analysis provides important reference for the development direction of the online game industry. The heat change index M is defined as M=(D1/D2)×(T1/T2), where D1 refers to the proportion of total concurrent online players of this game genre on the current day, D2 refers to the same proportion on the previous day, T1 refers to the total online play duration proportion of this game genre on the current day, and T2 refers to the same proportion on the previous day. Data analysis of the calculated heat change index M follows the following criteria: when 0 < M < 0.9, the heat change status is "DEC", indicating that the heat of this game genre is declining; when 0.9 ≤ M ≤ 1.1, the status is "NC", indicating no significant change in the heat of this game genre; when M > 1.1, the status is "RISE", indicating that the heat of this game genre is rising.
提供机构:
温州知产大数据有限公司
创建时间:
2024-10-08
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