Investigating Physical Activity Intensity of Virtual Reality Exergame in Recreationally Active Young Adults
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The purpose of this study was to determine the relative intensity of physical activity from playing the virtual reality game Beat Saber®. Male (n=6) and female (n=4) participants (ages 18-27 years) completed two laboratory visits: 1) In the first visit, participants completed a graded exercise test to measure their V̇O2max and HRmax, gas exchange threshold (GET) and reparatory compensation point (RCP); 2) In the second visit, participants played Beat Saber® while ventilatory parameters were measured. Relative intensity for each participant achieved during gameplay was reported as V̇O2 expressed as a percentage of GET, RCP, and V̇O2max, metabolic equivalents (METs), rating of perceived exertion (RPE), and percent heart rate max (%HRmax)). Gameplay intensity quantified using GET and RCP values, indicated that playing Beat Saber® elicits moderate intensity physical activity. In conclusion, Beat Saber® can be used to meet physical activities guidelines as defined by CSEP, however, in novice players, Beat Saber® may not be an appropriate mode of physical activity to meet intensity recommendations as defined by CSEP.
创建时间:
2023-12-28



