Case study Promise Me - dataset
收藏资源简介:
The case study with the game <em>Promise Me </em>was conducted as part of the GAMPSISS project, funded by The Dutch Research Council (NWO). For the study, three surveys were designed and analyzed (one pre-game and two post-game surveys).The first two surveys (pre- and post-game) measured differences in players' scores concerning their responsibility toward a vegan eating diet. The third survey (post-game) was sent to the participants one week after the game to receive feedback on the use of so-called Promise Cards and to measure the behavioral effect of the Promise Cards.The survey results are used for the dissertation <em>Game Design for a Sustainable Society</em> (Delft University of Technology).The dataset contains:Survey items of the three surveys as they have been entered into Qualtrics (TM) [PDF]Raw answers to the survey items, pre-and post-game measurements (fully anonymized) [CSV] readme.txt file with this content<br>
本案例研究以游戏《Promise Me》为研究对象,作为由荷兰研究委员会(NWO)资助的GAMPSISS项目的一部分开展。本次研究共设计并分析了三份问卷:一份为游戏前问卷,两份为游戏后问卷。前两份问卷(游戏前与游戏后)用于衡量玩家在践行纯素饮食的责任认知方面的得分差异。第三份问卷(游戏后)于游戏结束一周后发放给参与者,用于收集玩家对所谓“承诺卡(Promise Cards)”使用情况的反馈,并衡量承诺卡带来的行为影响。本问卷研究结果已被用于代尔夫特理工大学(Delft University of Technology)的学位论文《面向可持续社会的游戏设计(Game Design for a Sustainable Society)》。本数据集包含以下内容:1. 已录入Qualtrics(TM)平台的三份问卷原题项(PDF格式);2. 游戏前、后测量环节的问卷原始作答数据(已完全匿名化,CSV格式);3. 包含本说明内容的readme.txt文件。



