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Age of Empires 2: DE Match Data

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www.kaggle.com2022-11-07 更新2025-03-24 收录
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https://www.kaggle.com/nicoelbert/aoe-matchups
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资源简介:
The dataset contains roughly 225.000 matches played in Age of Empires 2: Definitive Edition in different granularity and connected Master Data. The current version contains 3 levels: -Match Level: featuring Match Id, Map, Map Size, Duration, Mean Elo, Civilizations, Starting Positions and Outcomes with one row per game -Time Slice Level: contains the aggregated commands of type "Queue","Build" and "Research" made until a certain time in the game, with one row per game and one file per time slice. The games are sliced in 120 second slices. -Input Level: contains data about all made decisions in a game, with one row per input and one file per game. The information were collected by scraping and parsing AoE2:DE matches, using https://github.com/happyleavesaoc/aoc-mgz. The code for the underlying work can be found in https://github.com/nicoelbert/rtsgamestates. Stay posted, for any questions feel free to get in touch.

该数据集汇集了约225,000场在《帝国时代2:终极版》中进行的比赛,这些比赛以不同的粒度呈现,并附带了关联的元数据。 当前版本包含三个层级: - 比赛层级:包含比赛ID、地图、地图大小、持续时间、平均Elo等级、文明、起始位置和结果,每场比赛对应一行。 - 时间切片层级:包含直至游戏某一时刻的聚合命令,包括“队列”、“建造”和“研究”类型,每场比赛对应一行,每个时间切片对应一个文件。游戏被分割为120秒的时间切片。 - 输入层级:包含关于游戏中所有决策的数据,每条输入对应一行,每场比赛对应一个文件。 数据通过爬取和分析AoE2:DE比赛收集而来,使用了https://github.com/happyleavesaoc/aoc-mgz提供的工具。底层工作的代码可在https://github.com/nicoelbert/rtsgamestates找到。如有任何疑问,请随时联系。
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