Bunch Queue Theory
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A computer-implemented system and method for resource scheduling introduces behavioral aggression as a new independent classification dimension orthogonal to priority. Each transaction is classified on two independent axes: externally assigned priority and internally observed aggression. Four behavioral quadrants are defined, including low-priority high-aggression rogue agents that cause priority inversion. A pressure propagation mechanism transmits pressure forward from aggressive transactions to adjacent passive transactions, thereby improving system-wide throughput. CPU idle rate serves as a measurable proxy for this mechanism. Random behavioral weight assignment at admission produces a self-sorting effect in which transactions with higher initial weights exit earlier, creating pressure waves that benefit remaining transactions and achieving 47 to 61 percent latency improvement over conventional scheduling without requiring behavioral profiling.



