five

A gamer's advantage: a visuospatial experiment

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DataONE2020-08-03 更新2025-07-19 收录
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 To scrutinize the relationship of achievement in video games with performance on generalized visual cognition, this study utilized a change-detection based paradigm in which subjects attempted to accurately identify previously displayed images after a short period of processing time in order to discover a pre-established cognitive advantage that experienced video game players have over non-video game players in adolescents. This cognitive advantage will serve as evidence that video games possess variables that can improve visuospatial intelligence. Therefore, video games have the ability to differentiate individuals from their peers, and possibly alleviate cognitive deficits which will be discussed in the implications. To further validate the accuracy of this study a revised method was conducted after analyzing past investigations surrounding visual short term memory (VSTM). Participants were recruited through a high school Robotics program because those members are more likely than th...
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2025-06-29
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