Global in-game consumer spending market value 2020-2025
收藏www.statista.com2025-03-25 收录
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https://www.statista.com/statistics/558952/in-game-consumer-spending-worldwide/
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After overtaking video game purchases, in-game consumer spending accounts for the biggest share of the video gaming market. In 2020, global gaming audiences spent an approximate 54 billion U.S. dollars on additional in-game content. In 2025, the market value of in-game purchases is projected to surpass 74.4 billion U.S. dollars.
在超越游戏购买之后,游戏内消费者支出占据了游戏市场的最大份额。2020年,全球游戏观众在额外游戏内容上的花费约为540亿美元。预计到2025年,游戏内购买的市值将超过744亿美元。
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