遇见数据集

Self-Attribution Of Distorted Reaching Movements In Immersive Virtual Reality Dataset

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Zenodo2020-09-20 更新2026-05-25 收录
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This dataset accompanies the paper “Self-Attribution of Distorted Reaching Movements in Immersive Virtual Reality” published in the Computer and Graphics journal from Elsevier. It contains 3 datasets related to the experiments described in the paper. All datasets are in “.csv” format and can be easily loaded by statistical analysis tools (e.g. a dataset can be loaded in r using the command read.csv(“filename.csv”)). It also contains the C# Unity implementation of the distortion function presented in the paper. Paper reference: Galvan Debarba H, Boulic R, Salomon R, Blanke O, Herbelin B. Self-Attribution of Distorted Reaching Movements in Immersive Virtual Reality. Computers & Graphics. 2018; ISSN 0097-8493. Elsevier. DOI: doi.org/10.1016/j.cag.2018.09.001

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Zenodo
创建时间:
2018-09-12
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