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Blending Virtual Reality and Traditional Methods in Engineering Education: A Comparative Study on Student Engagement and Usability

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DataONE2025-07-12 更新2025-11-01 收录
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https://search.dataone.org/view/sha256:91a851db050bed9d8bd9d9a7c3e2526159519514d5d59ae63711634d8bbfe8f7
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This dataset originates from a quasi-experimental study that explores the impact of integrating Virtual Reality (VR) into engineering education compared to traditional instructional methods. The study evaluates student engagement and usability perceptions across two instructional conditions: VR-first and Traditional-first. Participants experienced both types of instruction (VR-based and traditional) on the same educational content in a crossover design, allowing for within- and between-subjects analysis.
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2025-10-29
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