Supplementary Material for "Sonification of Group Behavior for Analysis and Training of Sports Tactics"
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Sound Example: Sonification for a 6:0-defense in handball The sonifications are computed in real-time mode with csound. visualization and sonification are synchronized, an example defense situation is shown in the following screenshot. Each defense player is represented in the current design by an own percussive instrument. <br> Here are the sound samples for the defense players, from the left to the right: * [AL (6) outer left (wav, 50k)](https://pub.uni-bielefeld.de/download/2700876/2700882) * [HL (5) half left (wav, 30k)](https://pub.uni-bielefeld.de/download/2700876/2700880) * [ML (4) middle left (wav, 50k)](https://pub.uni-bielefeld.de/download/2700876/2700877) * [MR (3) middle right(wav, 50k)](https://pub.uni-bielefeld.de/download/2700876/2700878) * [HR (2) half right (wav, 15k)](https://pub.uni-bielefeld.de/download/2700876/2700879) * [AR (1) outer right (wav, 30k)](https://pub.uni-bielefeld.de/download/2700876/2700881) The two videos show a defense with some errors (particularly of MR). The deviation from the nominal behavior gets well audible. * Sonification example 1 - without relevance mapping <br> [Movie1 (avi, 6Mb)](https://pub.uni-bielefeld.de/download/2700876/2700883) * Sonification example 1 - with relevance mapping <br> [Movie2 (avi, 4Mb)](https://pub.uni-bielefeld.de/download/2700876/2700884) <br>



