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VCGLR - Population Density and Gaming Expenditure (LGA) 2012 - 2013

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Research Data Australia2024-12-14 收录
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https://researchdata.edu.au/vcglr-population-density-2012-2013/2738049
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This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2012/13 financial year. The data has been joined with LGA 2006 boundaries. \n\nFor more information visit the [Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website](https://www.vcglr.vic.gov.au).\n\nPlease note:\n\n * AURIN has spatially enabled the [original data](https://www.vcglr.vic.gov.au/resources/data-and-research/gambling-data/population-density-and-gaming-expenditure).\n\n * Data may not have been fully audited to date. Any changes are unlikely to have a material effect on the figures provided.\n\n * EGM Numbers: a venue may be operating less machines than its licensed or attached numbers\n\n * Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults).\n\n * Expenditure / EGM: Refers to the average Expenditure per Gaming Machine.\n\n * Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.\n
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Australian Urban Research Infrastructure Network (AURIN)
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