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Empathetic Characters in Digital Games

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DataONE2023-10-09 更新2024-06-08 收录
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This database reflects survey data designed to ascertain the presence of Empathetic Playable Characters in Video Games, allowing answering the following research questions: Which psychosocial characteristics can define a gamer? Can a gamer have an empathic connection with a character? Who are the most emphatic Characters in Digital Games? The collected data outlines: 1. Sample characterization: Age group; Gender Identity; Education level; Country; Ethnic group(s); Income; Political tendencies; Religious Tendencies; 2. Sample gaming consumption: hours played per week; life period more active in gaming; play platform; Typology player (based on \"Hearts, clubs, diamonds, spades: Players who suit MUDs\" from Richard Bartle); Games Genre. 3. Sample Empathy assessment Interpersonal Reactivity response: Implementation of the Interpersonal Reactivity Index Scale from Mark H. Davis. 4. Sample Personality Assessment: BFI-2-S (from Christopher J. Soto and Oliver P. John). 5. Assessing Empathy in Digital Games: adaptation of the Interpersonal Reactivity Index to digital games reality.
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2024-02-01
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