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Training Translators for Video Game Localization: In Search of a Pedagogical Approach

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DataCite Commons2021-03-26 更新2024-07-28 收录
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https://scielo.figshare.com/articles/dataset/Training_Translators_for_Video_Game_Localization_In_Search_of_a_Pedagogical_Approach/14328557/1
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ABSTRACT Based on the assumption that video game localization inevitably has levels of collaboration among their agents, forming a collaborative continuum that involves localization managers, translators, localization coordinators, and linguistic testers, who directly or indirectly influence the game to be localized, game localization teaching can also adopt a collaborative approach, dynamically promoting experience exchanges between translation teachers and students, and other collaborators. Accordingly, this paper, conceived as a didactic proposal of qualitative and naturalistic bias (GILE, 2009; CHESTERMAN; WILLIAMS, 2002), describes possibilities for incorporating video game localization in translation teaching using a collaborative pedagogical approach (KIRALY, 2000).
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SciELO journals
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2021-03-26
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