The Economics of Networks and Behaviours in Online Gaming
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This thesis explores how social connections influence individual behaviour using data from an online video game platform. It consists of three separate studies: Chapter 1 examines how a person's social network affects their purchasing decisions; Chapter 2 investigates how displaying skill attracts new friends; and Chapter 3 revisits purchasing decisions, analysing how social stigma limits a person's options. Together, these studies provide insight on the dynamic of social networks and individual behaviour in an online context.
创建时间:
2024-12-04



