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Ball posession and Game rhythm data for basketball players, between teams with and teams without intellectual impairment (II).

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figshare.northumbria.ac.uk2023-05-19 更新2025-01-21 收录
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https://figshare.northumbria.ac.uk/articles/dataset/Ball_posession_and_Game_rhythm_data_for_basketball_players_between_teams_with_and_teams_without_intellectual_impairment_II_/22891196/1
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Ball posession and Game rhythm data for basketball players, comparing game-related statistics between teams with and teams without intellectual impairment (II).  The manuscript that is based on the specific database is submitted/will be submitted for publication. This database includes ball possession and game rhythm data that were collected from April 2020 until September 2020. In basketball, ball possession is defined as the time a basketball team gains possession of the ball until they score, commits a violation, or loses the ball while game rhythm can be expressed based on the average ball possessions of the two opponent teams within a basketball game. The data were collected through video observations from the VIRTUS Games in Ankara, Turkey (2013), Guayaquil, Ecuador (2015), Loano, Italy (2017), and Brisbane, Australia (2019). Teams that participated in VIRTUS games were consisted of male basketball players with Intellectual Disabilities and played 53 games in total (22 teams, 223 players). Basketball players with Intellectual Disabilities met the criteria for diagnosis of II as set by the American Association on Intellectual and Developmental Disabilities (AAIDD, 2010): Intellectual functioning impairment (IQ≤75), adapted behaviour limitations, and evidence of the impairment during the developmental period of individual (before the age of 18; AAIDD, 2010) Additionally, the data were collected through open-access official FIBA play-by-play records for the FIBA U18 European Championships in Samsun, Turkey (2016), Bratislava, Slovakia (2017), Liepaja, Riga, and Ventspils, Latvia (2018), and Volos, Greece (2019). The researchers obtained ball possessions and game rhythm data from 53 games in total (31 teams, 372 players).

本数据集涵盖了篮球运动员的球权占有与比赛节奏数据,对比了存在智力障碍(II)与不存在智力障碍的球队之间的比赛相关统计数据。该数据集基于特定数据库构建,其稿件已提交或即将提交发表。数据库中包含了自2020年4月至2020年9月收集的球权占有与比赛节奏数据。在篮球运动中,球权占有被定义为篮球队伍获得球权至得分、犯规或失去球权的时间段,而比赛节奏则可通过两支对手队伍在一场篮球比赛中的平均球权占有次数来体现。数据收集通过视频观察完成,观察对象为土耳其安卡拉(2013年)、厄瓜多尔瓜亚基尔(2015年)、意大利洛阿诺(2017年)和澳大利亚布里斯班(2019年)的VIRTUS比赛。参与VIRTUS比赛的队伍由具有智力障碍的男性篮球运动员组成,共进行了53场比赛(22支队伍,223名球员)。智力障碍运动员符合美国智力与发育障碍协会(AAIDD,2010年)设定的诊断标准:智力功能损害(智商≤75)、适应性行为限制,以及个体在发育期间(18岁之前;AAIDD,2010年)的损害证据。此外,数据还通过开放获取的官方国际篮球联合会(FIBA)比赛实时记录收集,记录对象为土耳其萨姆松(2016年)、斯洛伐克布拉蒂斯拉瓦(2017年)、拉脱维亚利耶帕亚、里加和文茨皮尔斯(2018年),以及希腊沃洛斯(2019年)的FIBA U18欧洲锦标赛。研究人员从总共53场比赛中获得了球权占有与比赛节奏数据(31支队伍,372名球员)。
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Northumbria University
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