多人在线战术竞技类网络游戏热度分析数据
收藏浙江省数据知识产权登记平台2024-11-05 更新2024-11-06 收录
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对同一日内多人在线战术竞技类网络游戏的在线总人数比例和在线总时长进行统计并进行同比分析,可以得到多人在线战术竞技类网络游戏的热度变化分析。热度在攀升游戏的游戏类型会成为接下来网络游戏行业的重点开发项目,对其投入更多的资金和人力资源;对于热度在降低的游戏类型,则会适当减少资金和人力资源分配。该项数据分析为网络游戏行业的发展方向提供了重要参考。热度变化指数M=(当日在线总人数比例D1/前一日在线总人数比例D2)×(当日在线总时长比例T1/前一日在线总时长比例T2),其中D1为该类型网络游戏当日在线总人数的比例,D2为该类型网络游戏前一日在线总人数的比例,T1为该类型网络游戏当日在线总时长的比例,T2为该类型网络游戏前一日在线总时长的比例。对计算所得的热度变化指数M进行数据分析:当0<M<0.9时,热度变化状态为“DEC”,表明该类型网络游戏的热度在降低;当0.9≤M≤1.1时,热度变化状态为“NC”,表明该类型网络游戏的热度没有明显变化;当M>1.1时,热度变化状态为“RISE”,表明该类型网络游戏的热度在攀升。
By collecting statistics on the proportion of total online players and total online play duration of Multiplayer Online Battle Arena (MOBA) games on a daily basis and conducting day-over-day analysis, an analysis of the popularity changes of such games can be obtained. Game genres with rising popularity will become key development priorities in the online game industry, with more capital and human resources allocated to them; for genres with declining popularity, capital and human resource allocation will be appropriately reduced. This data analysis provides important references for the development direction of the online game industry.
The popularity change index M is calculated as: $M = ( ext{Proportion of total online players on the current day } D1 / ext{Proportion of total online players on the previous day } D2) imes ( ext{Proportion of total online play duration on the current day } T1 / ext{Proportion of total online play duration on the previous day } T2)$, where $D1$ refers to the proportion of total online players of this game genre on the current day, $D2$ refers to the proportion of total online players of this game genre on the previous day, $T1$ refers to the proportion of total online play duration of this game genre on the current day, and $T2$ refers to the proportion of total online play duration of this game genre on the previous day.
Data analysis of the calculated popularity change index $M$ is conducted as follows: when $0 < M < 0.9$, the popularity change status is "DEC", indicating that the popularity of this game genre is declining; when $0.9 leq M leq 1.1$, the popularity change status is "NC", indicating that the popularity of this game genre has no significant change; when $M > 1.1$, the popularity change status is "RISE", indicating that the popularity of this game genre is rising.
提供机构:
温州知产大数据有限公司
创建时间:
2024-10-21
搜集汇总
数据集介绍

特点
该数据集包含944条多人在线战术竞技类网络游戏的热度分析数据,每月更新,通过在线人数和时长比例计算热度变化指数,为游戏行业资源分配提供参考。
以上内容由遇见数据集搜集并总结生成



