five

The impact of exergames on the functional balance of a teenager with cerebral palsy – a case report

收藏
Taylor & Francis Group2023-10-26 更新2026-04-16 收录
下载链接:
https://tandf.figshare.com/articles/dataset/The_impact_of_exergames_on_the_functional_balance_of_a_teenager_with_cerebral_palsy_a_case_report/24446566/1
下载链接
链接失效反馈
官方服务:
资源简介:
To understand the impact of an intensive rehabilitation program based on exergames in balance and lower limb function in a teenager with cerebral palsy. The rehabilitation program comprised different customised exergames and was delivered in 5 weekly sessions of 30 min for 4 weeks. Pre-, post-, and 1-month Follow-up assessments included the following metrics: Berg Balance Scale (BBS), Dynamic Gait Index (DGI), Gross Motor Function Measure (GMFM), Posturography, and Gait analysis. We observed increased scores after the intervention of 9/72 points in GMF – Module E (Walk, Run and Jump) and of 9/56 points in BBS, sustained at Follow-up. Changes in function, specifically in the quality and independence of the performance of specific movements such as turning 360°, increased distance reaching forward, walk behind, step over obstacles, and step stairs up and down were also observed. Gait kinematics and Spatio-temporal parameters tended to get closer to the 50<sup>th</sup> percentile. We observed positive changes in motor function of a teenager with cerebral palsy, with sustained increased scores at a 1-month Follow-up. Findings are suggestive that intensive rehabilitation programs using exergames with high customisation features are a potentially valuable rehabilitation tool for training balance in teenagers with Cerebral Palsy.Implications for rehabilitationExergames may be a useful for providing balance training for teenagers who have a mixed form of cerebral palsy.Exergames that require body displacement may be suitable for modulating gait kinematics and spatio-temporal parameters.The customisation of virtual rehabilitation tools seems to impact the motivation and effort of the user positively. Exergames may be a useful for providing balance training for teenagers who have a mixed form of cerebral palsy. Exergames that require body displacement may be suitable for modulating gait kinematics and spatio-temporal parameters. The customisation of virtual rehabilitation tools seems to impact the motivation and effort of the user positively.
提供机构:
Pereira, Fábio; Badia, Sergi Bermúdez i; Cameirão, Mónica S.
创建时间:
2023-10-26
二维码
社区交流群
二维码
科研交流群
商业服务