five

THE VIRTUALIZED BODY IN TECHNOLOGICAL RELATIONS WITH SPORTS IN VIDEO GAMES AND INFORMATIONAL MEDIA

收藏
Figshare2018-03-01 更新2026-04-29 收录
下载链接:
https://figshare.com/articles/dataset/THE_VIRTUALIZED_BODY_IN_TECHNOLOGICAL_RELATIONS_WITH_SPORTS_IN_VIDEO_GAMES_AND_INFORMATIONAL_MEDIA/6503363
下载链接
链接失效反馈
官方服务:
资源简介:
ABSTRACT The sport and body representation in video games and sports telespectacles promotes reinterpretation of the body culture of movement. Given this scenario, the objective of this study was to identify and to analyze the media consumption related to sports virtualization and its subjective influence on body shaping. This was a descriptive, qualitative field study conducted on 50 students in the youth age range of 15-24 years from public high schools and college courses of the University of Pernambuco (UPE), Recife, PE, Brazil. The assessment was made using content analysis. The results indicate that the media sports virtualization is marked by spectacularized reproduction. This virtualization leads to the understanding of a multifaceted constitution of the body both in telespectacular sports and in body and/or virtual practice.
创建时间:
2018-03-01
5,000+
优质数据集
54 个
任务类型
进入经典数据集
二维码
社区交流群

面向社区/商业的数据集话题

二维码
科研交流群

面向高校/科研机构的开源数据集话题

数据驱动未来

携手共赢发展

商业合作