Project PEAPL: Example of computation of the difficulty index "D" according to linguistic and didactic constraint for a learning pathway
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Example of a learning pathway for the PEAPL project. Table 1 shows the possible values of the different variables. Table 2 shows how the <em>difficulty index</em> “D” is computed for each level of the game used in the pathway according to linguistic and didactic constraints.
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2021-04-12



