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Project PEAPL: Example of computation of the difficulty index "D" according to linguistic and didactic constraint for a learning pathway

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NIAID Data Ecosystem2026-05-02 收录
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https://zenodo.org/record/4673079
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Example of a learning pathway for the PEAPL project.  Table 1 shows the possible values of the different variables.  Table 2 shows how the difficulty index “D” is computed for each level of the game used in the pathway according to linguistic and didactic constraints.
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2024-07-19
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