遇见数据集

Game-Contagion: Cheating Behavior Diffusion Dataset from MMORPG Social Networks

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IEEE2026-04-17 收录
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This dataset contains large-scale behavioral and social-interaction logs collected from the MMORPG. The data captures the spread of cheating behavior\u2014primarily the adoption of game bots\u2014through in-game social networks over a 15-month period, from December 21, 2010 to March 21, 2012. The dataset includes anonymized player interactions, buddy-network relationships, and bot-detection events, enabling analysis of social contagion, reinforcement mechanisms, and behavioral diffusion dynamics within online game communities. It supports research on cheating propagation, network-driven behavioral influence, and longitudinal analysis of large-scale virtual societies.

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