遇见数据集

Dataset for "Evaluating the Impact of Gamified Assessments on Learner Retention and Performance in MOOCs"

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Zenodo2025-09-26 更新2026-05-26 收录
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This dataset accompanies the research study “Evaluating the Impact of Gamified Assessments on Learner Retention and Performance: A Comparative Study of Gamified vs Non-Gamified MOOC Cohorts” submitted to Discover Education (Springer Nature). It contains anonymized demographic and assessment data from two cohorts (January 2024 and July 2024) of the “Introduction to Cyber Security” MOOC delivered on the SWAYAM platform by Uttarakhand Open University. The dataset includes age group, gender, qualification, degree, study year, country, and quiz performance data. All personally identifiable information (names, emails, phone numbers, city/state, institutional codes) has been removed to protect learner privacy. KeywordsMOOC, Gamification, Learner Retention, SWAYAM, Open Education, Online Learning, Higher Education, Assessment

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Zenodo
创建时间:
2025-09-26
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