METHODOLOGY FOR USING INTERACTIVE AND INNOVATIVE METHODS IN TEACHING COMPUTER SCIENCE
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This article examines the pedagogical and methodological foundations of using interactive and innovative methods in teaching computer science. Particular attention is paid to developing students' knowledge of information and communication technologies, integrating theoretical knowledge with practical skills, and improving independent thinking abilities in the modern educational environment. The study also analyzes the potential of problem-based learning, project-based learning, collaborative learning, gamification, the flipped classroom approach, and digital learning platforms. Effective ways of implementing interactive methods in computer science lessons, criteria for selecting appropriate teaching strategies, and methods for assessing learning outcomes are discussed. The article highlights the importance of innovative approaches in enhancing students' engagement, creativity, and digital competencies.



