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Gamification in Economics Education: Evidence from Developing Economies

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DataCite Commons2026-04-21 更新2026-05-04 收录
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Research Hypothesis The study hypothesizes that gamification as an intelligent pedagogical system significantly improves student motivation, participation, and knowledge retention in Nigerian undergraduate economics education. By embedding game mechanics (points, badges, leaderboards, interactive challenges), passive learning is transformed into active problem solving engagement, addressing disengagement and poor comprehension. Data Overview • Population: Undergraduate economics students across Nigerian universities (federal, state, private) with varying ICT infrastructure. • Sample: Stratified random sampling across study levels (100–400). • Instruments: Structured questionnaires, classroom observations, semi structured interviews/focus groups. • Validity & Reliability: Expert review, pilot testing, Cronbach’s alpha > 0.70, triangulation of quantitative and qualitative strands. • Analysis Methods: Descriptive statistics, ANOVA, t tests, logistic regression, chi square tests, thematic coding. What the Data Shows • Motivation & Engagement: Gamification significantly increased motivation and participation compared to traditional methods. • Retention: Chi square analysis confirmed a strong link between gamification and knowledge retention (Φ = 0.989; contingency = 0.703). • Demographics: Age and gender had no significant impact; ICT infrastructure influenced effectiveness. • Behavioural Outcomes: Students exposed to gamification showed higher attentiveness, collaboration, and willingness to apply concepts in real world scenarios. • Perceptions: Interviews revealed gamification made economics more relatable, reduced abstraction, and encouraged problem solving. Notable Findings • Gamification shifted learning from passive reception to active collaboration and problem solving. • Effectiveness varied by institutional readiness and ICT infrastructure, not by demographics. • Policy implications: need for educator training, curriculum alignment, and investment in educational technology. • Extends constructivist and self determination theories to a developing economy context, showing applicability beyond Western settings. Interpretation and Use • Researchers: Provides replicable evidence of gamification’s impact on cognitive and behavioural outcomes. • Educators: Practical guidance for integrating game mechanics into curricula. • Policymakers: Supports investment in ICT infrastructure and teacher training. • Curriculum Developers: Aligns gamification strategies with constructivist and motivational theories to improve learning outcomes. Conclusion The data demonstrates that gamification is a transformative pedagogical system that enhances motivation, participation, and retention in economics education. Properly implemented, it bridges the gap between abstract theory and practical application, preparing graduates with skills essential for national development.
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Mendeley Data
创建时间:
2026-03-25
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