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EdTech Engagement Report 2026: Classroom Game Tool Trends and Feature Comparison Dataset

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Zenodo2026-04-13 更新2026-05-26 收录
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Original research data from the EdTech Engagement Report 2026, analyzing classroom game tool adoption trends and feature coverage across the education technology market. Datasets include: 1. Google Trends relative search interest (0-100 scale) for 5 classroom game tools (Kahoot, Blooket, Quizizz, Gimkit, Nearpod) from January 2020 through March 2026. Key finding: Blooket overtook Kahoot in search interest for the first time in January 2026 after growing 6,300% since 2020. 2. Google Trends data for bingo-related search queries (2019-2026), showing 2x growth in 'bingo card generator' searches. 3. Feature comparison matrix for 10 engagement tools across 9 criteria (free tier, multiplayer, AI generation, printable, etc.). Methodology: Search interest data sourced from Google Trends API via SerpAPI. Feature audits conducted by visiting each tool's public website and documentation (March 2026). All financial data from public sources (SEC filings, Crunchbase, press releases). Full interactive report with downloadable CC BY 4.0 charts: https://bingwow.com/blog/edtech-engagement-report-2026

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Zenodo
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2026-04-13
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