The purpose of this thesis is to examine the relationship between dialogic teaching and student academic achievement as well as creative thinking. The dataset contains the transcripts from classroom v
Digital games are well known for holding players’ attention and stopping them from being distracted by events around them. Being able to quantify how well games hold attention provides a behavioral fo
The project contains two arms. The purpose of arm 1 is to evaluate the effects on physical fitness and health of a 10 week intervention period with the FIT FIRST Teen program in Danish adolescents age
Data related to the Master Thesis on The Impact of Biased Search Results on User Engagement in Web Search. The dataset consists of search results, search result annotations, interaction logs of the fi