Supplementary material for the article "Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum"
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This dataset contains the data related to the article "Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum" with DOI 10.3390/app14020830.
This dataset contains data of 59 software engineering students, 22 of which belonged to group A while the other 37 were part of group B. The students in group A played a virtual reality serious game, whereas the students in group B conducted a LEGO Serious Play activity.
The dataset contains the following data for each student:
* Pre-test and post-test scores.
* Learning performance (LP), calculated as the difference between the post-test and the pre-test score.
* Age and gender.
* Results of a perceptions questionnaire with 18 items.
* Comments (in Spanish).
All data was anonymized so that the identity of the participants cannot be ascertained.
Additional details (e.g., definition of each item of the questionnaire) are provided in the aforementioned article, which can be openly accessed at https://www.doi.org/10.3390/app14020830.
提供机构:
e-cienciaDatos
创建时间:
2024-06-14



