The statistics of gaze during VR gaming
收藏DataONE2022-07-17 更新2025-05-10 收录
下载链接:
https://search.dataone.org/view/sha256:73781f7b5b3129e4d7619712a7923f1fb279a7f87677a83576d866b0fd8af3f4
下载链接
链接失效反馈官方服务:
资源简介:
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 10 observers played 4 different videogames which were modeled after popular virtual reality games. These games included a first-person shooter game, a rhythm game, an action rhythm game and an environmental simulation game. The games were presented using the HTC Vive Pro Eye virtual reality head-mounted display (HMD) which has an eye tracker built-in. The dataset includes eye position (in pixel coordinates) and depth buffer data collected during videogame play. This allows eye position to be mapped to depth buffers of the videogame environment. This data has been used to compute the statistics of binocular disparity, gaze direction, gaze distance, and the vergence accommodation conflict. This dataset represents the first attempt to track gaze during complex videogame play in virtual reality head-mounted displays.
This work is published:Â Aizenman, A.M., Koulieris, G.A., Gibaldi, A., Sehgal,...
创建时间:
2025-04-29



