Supporting data for “Development of an explanatory model of gaming disorder and implementation of the short-term strength-based cognitive behavioural therapy intervention for Chinese adolescents with gaming disorder symptoms”.
收藏资源简介:
The dataset includes the data for the thesis “Development of an explanatory model of gaming disorder and implementation of the short-term strength-based cognitive behavioural therapy intervention for Chinese adolescents with gaming disorder symptoms”. It includes data from the randomized controlled trial examining the efficacy of short-term strength-based cognitive behavioural therapy intervention versus waitlist control for 77 Chinese adolescents with gaming disorder symptoms. Variables in the dataset include demographic information, assigned groups (intervention group/control group), gaming age, favourite genre of gaming (abbreviation: DG= desktop game; FG= fighting game; FPS= First-person shooter; RTS= Real-time strategy; MOBA= Multiplayer Online Battle Arena; MMORPG= Massively multiplayer online role-playing game; SSG= Sports Simulation Games), time spent on gaming, gaming disorder symptoms, gaming motivation, maladaptive gaming cognition, and comorbidity of gaming disorder including depression and anxiety.



