adeputr4/mental-health-gaming-dataset
收藏资源简介:
这是一个合成数据集,包含游戏行为与心理健康指标,用于通过模型链预测抑郁评分(0-10)。数据集大小为968,287行×39列,来源于Kaggle的合成数据,目标变量为depression_score(连续值,范围0-10)。关键列包括daily_gaming_hours(日均游戏小时数)、competitive_rank(竞争排名百分位)、addiction_level(游戏成瘾评分)和depression_score(抑郁评分)。该数据集专为教育目的设计,不涉及真实个体数据,应用于模型链架构:首先使用输入器从游戏小时数和排名预测成瘾评分,然后将缩放特征输入预测器(如线性回归或随机森林)以输出抑郁评分预测。
Synthetic dataset of gaming behavior and mental health indicators used to predict depression_score (0–10) through model chaining. The dataset contains 968,287 rows and 39 columns, sourced from Kaggle as synthetic data, with the target variable being depression_score (continuous, 0–10). Key columns include daily_gaming_hours (average hours spent gaming per day), competitive_rank (competitive rank percentile), addiction_level (gaming addiction score), and depression_score (depression score). It is intended for educational purposes and does not represent real individuals, used in a model chaining architecture where an imputer predicts addiction_level from gaming hours and rank, and scaled features are fed to a predictor (e.g., Linear Regression or Random Forest) to output depression_score predictions.



