Game Design and Behaviour Change using Vaxcards: A Collectable Card Game to Increase Vaccine Confidence
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Confidence in vaccination presents a global challenge, and innovative interventions are needed to address this reluctance. This thesis presents the findings from a pragmatic randomised controlled trial (RCT) designed to ascertain whether an educational card game provided to high school students as an incentive within the context of a local government school-based vaccination programme was associated with an increase in the return of consent to vaccinate forms, vaccine hesitancy or increased confidence in vaccination.
创建时间:
2022-11-07



