Korean and American participants played a repeated Prisoner's Dilemma game while exchanging emotion expressions --via emoji -- that either matched or mismatched their actions (to defect).
Payoff table where one player plays from the perspective of the columns and the other from the rows. For this to be a repeated Prisoner’s Dilemma, it must hold that T > R > P > S, and R > (S + T)/2 [1
In this article, we propose an aspiration-based coevolution of link weights, and we explore how this affects the evolution of cooperation in the spatial prisoner's dilemma game. In particular, an indi