Data for Mutual Natural Tangible Interactions with Virtual Characters in Virtual Reality
收藏arizona.figshare.com2024-05-09 更新2025-03-23 收录
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In this project, we explored real-virtual objects that spanned the virtual and physical boundary in world-fixed VR. The objects were manipulated by a human user and a virtual human. We designed and developed world-fixed VR systems that afforded the mentioned novel interaction in two primitive forms: rotation and translation. The shared real-virtual objects had two complementary parts: real and virtual. These two parts were electromechanically linked, so that they were always in synchrony. When the human user manipulated a shared object, the effect was observed in the virtual world. Similarly, when the virtual human manipulated a shared object, the effect was observed in the real world in real time. To compare the effects of the developed novel interaction on user experience, we also developed a control version where the objects were separated as completely real and virtual. In this version, the two sides did not affect each other’s world (i.e., real or virtual). We designed and implemented tasks that centered around the developed interaction. The human user and the virtual human worked on sorting boxes using the shared objects as controllers. We carried out controlled user studies to investigate the effects of the developed novel interaction on user experience. Overall, user studies showed improved user experience with the developed interaction as compared to the control version, specifically increased sense of presence and co-presence, affective attraction to the virtual human, and enjoyment of interaction.For inquiries regarding the contents of this dataset, please contact the Corresponding Author listed in the README.txt file. Administrative inquiries (e.g., removal requests, trouble downloading, etc.) can be directed to data-management@arizona.edu
在本项目中,我们探讨了跨越虚拟与现实边界的真实-虚拟物体,这些物体在固定于世界坐标系的虚拟现实环境中被人类用户和虚拟人类所操作。我们设计并开发了固定于世界坐标系的虚拟现实系统,以实现所述新颖交互的两种基本形式:旋转与平移。共享的真实-虚拟物体包含两个互补的部分:真实部分与虚拟部分。这两个部分通过机电连接,确保它们始终保持同步。当人类用户操作共享物体时,其效果在虚拟世界中得以体现。同理,当虚拟人类操作共享物体时,其效果则实时地在真实世界中显现。为了比较所开发新颖交互对用户体验的影响,我们还开发了一个控制版本,其中物体被完全分离为真实与虚拟。在此版本中,两方不会相互影响对方的世界(即真实或虚拟)。我们设计并实施了以所开发交互为中心的任务。人类用户与虚拟人类利用共享物体作为控制器进行箱子的分类。我们进行了控制用户研究,以探究所开发新颖交互对用户体验的影响。总体而言,用户研究表明,与控制版本相比,所开发的交互提高了用户体验,具体体现在增强了存在感和共在感、对虚拟人类的情感吸引以及交互的愉悦感。如需查询该数据集的内容,请联系README.txt文件中列出的对应作者。关于行政查询(例如,移除请求、下载问题等)可发送至data-management@arizona.edu。
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