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Social Learning and Coordination in High-Stakes Games: Evidence from Friend or Foe

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NBER2003-06-01 更新2025-01-04 收录
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We analyze the behavior of game-show contestants who play a one-shot game called Friend or Foe. While it is a weakly dominant strategy not to cooperate, almost half the contestants on the show choose to play friend.' Remarkably, the behavior of contestants remains unchanged even when stakes are very

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2003-06-01
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