Social Learning and Coordination in High-Stakes Games: Evidence from Friend or Foe
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We analyze the behavior of game-show contestants who play a one-shot game called Friend or Foe. While it is a weakly dominant strategy not to cooperate, almost half the contestants on the show choose to play friend.' Remarkably, the behavior of contestants remains unchanged even when stakes are very
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美国国家经济研究局创建时间:
2003-06-01



