Navigating around Obstacles in Euclidean Space with Ray Casting
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This thesis studies navigation around objects in a 2-dimensional environment in real time. This type of environment is suited to representing objects, especially ones subject to moving in real-time applications, such as video games and robotics. This thesis contributes methods that finds paths on highly dynamic environments in real time without compromising on path length.
创建时间:
2024-05-20



