five

DIGITAL PLAYGROUND: FRIEND OR FOE TO THE CHILDREN?

收藏
Mendeley Data2020-11-06 更新2026-04-09 收录
下载链接:
https://data.mendeley.com/datasets/hwnp9wtt5j
下载链接
链接失效反馈
官方服务:
资源简介:
For the central entertainment industry of the 21st century - online gaming, children are undoubtedly the key consumer group. Although research on the impact of the gaming industry on children mainly deals with negative effects such as addiction, violent content, inappropriate conduct and monetization of personal data, there are also many positive effects – family fun, virtual socializing, improving cognitive skills and using games as a teaching tool. Therefore, the task of all participants in the gaming industry value chain is to maximize the positive and minimize the negative impacts on children. A survey conducted among 893 young gamers in Serbia exposed their habits in consuming online games and indicated whether their rights are protected during the gameplay. The conclusion provides recommendations for key stakeholders in the gaming industry's ecosystem on how to make the digital playground inclusive, safe and responsible when it comes to respecting children's rights.
创建时间:
2020-11-06
5,000+
优质数据集
54 个
任务类型
进入经典数据集
二维码
社区交流群

面向社区/商业的数据集话题

二维码
科研交流群

面向高校/科研机构的开源数据集话题

数据驱动未来

携手共赢发展

商业合作