L'uso dei Serious Game per lo sviluppo delle soft skills
收藏DataCite Commons2023-01-18 更新2025-04-16 收录
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http://siba-ese.unisalento.it/index.php/mizar/article/view/26181/21781
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At the end of the 20th century, scientific and technological discoveries opened the door to a society characterized by globalization, high mobility of individuals and goods, and ever-evolving digitization and technical interconnectivity. In recent years, moreover, special attention has been paid to soft skills; suffice it to say that in the Italian scenario, the Chamber of Deputies, on January 12, 2022, approved a bill nomenclated "Provisions for the prevention of school dropout through the experimental introduction of noncognitive skills in the teaching method," which provides for a three- year experiment in first- and second-grade secondary schools of "noncognitive" skills of students. Studies in the literature (Michnick-Golinkoff and Hirsh-Pasek, 2016) have found that soft skills account for 85 percent of success and therefore, developing and improving them promotes employability, as well as higher wages. The goal of the following article is to highlight how soft skills can be developed through gamified learning experiences, with particular regard toward Serious Games.
提供机构:
University of Salento
创建时间:
2023-01-18



