Table 1. Validation Results of Gamified Project-Based Learning in History Education: A Strategy to Enhance Students' Digital Literacy in the Digital Era
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This table summarizes validation scores (N=3 experts) across assessed components A (Learning Model andDesign) and B (Media Project/Game Quality), rated as Very Satisfactory (46% total avg.), Satisfactory (40.5%), Moderate(13.5%), and Poor (0%). Averages per component and overall confirm strong alignment with curriculum, effective design,clear animations, functional games, and digital literacy enhancement.
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2026-02-17



