Gambling Behaviour and Pathological Gambling in Germany 2011
收藏CESSDA2023-03-15 更新2024-08-03 收录
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Gambling behaviour. Perception of gambling advertisement. Affinity for gambling. Perception, relevance and knowledge about problematic gaming and consultation. Subjective stress and mania. Pathological gambling. Perception of information on gambling addiction and perception of awareness-raising measures.
Topics: 1. Gambling behaviour: general participation in parlour games for money among friends and in the last 12 months; frequency of participation in parlour games for money in the last 12 months; length of play in hours or minutes and expenditure in euros per day of play; type (forms of play) of parlour games (blackjack, poker, dice games, other games, e.g. card games in general, board games in general, parlour games, dice games in general, backgammon, bingo, canasta, rummy, etc.). Knowledge of a gambling hall in the neighbourhood of the home; estimated proportion of known pubs, restaurants, etc. with slot machines; ever played for money at slot machines in gambling halls, restaurants or snack bars; participation in the last 12 months and frequency of participation; playing time in hours or minutes and expenditure in euros per playing day. Minutes and expenditure in euros per gaming day; gaming venues (arcades, restaurants, snack bars, other such as casino, ship, ferry); internet use; knowledge of an internet address for betting or games with money stakes; ever played games with money stakes on the internet; participation in the last 12 months and frequency of participation in games with money stakes on the internet; gaming duration in hours or minutes and expenditure in euros per gaming day. Minutes and expenditure in euros per gaming day; type of money games on the internet (slot machines, roulette, blackjack, poker, other prize games); type of stake (money, play money, both); ever participated in quiz programmes on television; participation in quiz programmes in the last 12 months and frequency of participation; expenditure (telephone charges) per gaming day; general visit to a casino; ever played in a casino on slot machines; played in a casino on slot machines in the last 12 months and frequency of participation; gaming time in hours or minutes and expenditure in euros per gaming day. Minutes and expenditure in euros per gaming day; ever played money betting games in the casino; participation in the last 12 months and frequency of participation in money betting games in the casino; gaming duration in hours or minutes and expenditure in euros per gaming day. Minutes and expenditure in euros per gambling day; type of gambling games played in the casino (roulette, blackjack, poker, other games); ever risky stock market activity with a view to quick profit; risky stock market activity in the last 12 months; sports betting: General participation in sports betting; general participation in Oddset, Toto, horse betting and other sports betting; participation in the last 12 months as well as frequency of participation in the aforementioned sports betting; expenditure in euros per day of participation; places of play for Oddset, Toto, horse betting and other sports betting (via lottery or Toto points of sale, internet, betting office, horse track or other means); ever played Lotto ´6 out of 49´; participation in Spiel 77 or Super 6; participation in Lotto ´6 out of 49´ or in in Spiel 77 or Super 6 in the last 12 months; frequency of participation in Saturday and Wednesday lottery drawings in the last 12 months; expenditure in euros per drawing; lottery ´6 out of 49´ venues (via retail outlets, commercial providers such as. Faber, internet or other means); increased likelihood of participation in case of high lotto jackpot; amount of lotto jackpot in millions for greater motivation; ever played keno; participation in keno in the last 12 months and frequency of participation; expenditure in euros per drawing; venues for keno (via retail stores, internet or other means); lotteries: ever participated in lotteries in general; ever participated in class lotteries, television lotteries or other lotteries such as Glücksspirale. Frequency of participation in the last 12 months; respective expenditure in euros on tickets for these lotteries per month; places of participation for keno (via retail stores, internet or other means); participation in an instant lottery (scratch-off tickets or tear-off tickets) in general and in the last 12 months; Frequency of participation in the last 12 months and expenditure in Euro for scratch-off or tear-open tickets; venues for instant lotteries (via retail outlets, internet or other means).
2. General questions on gambling behaviour: first gambling for money; age when gambling for money for the first time; availability of EC or credit card (own, partner´s EC or credit card, none); use of EC card for gambling; availability of a cashless account (e.g. PayPal); use of this cashless account for gambling. PayPal); use of this cashless account for gambling; personal reasons (motivation) for gambling (being with other people, winning money, relaxation, frequent winning through personal expertise, getting other thoughts, exciting, being undisturbed); record of gambling success or money loss; profit or loss from gambling in the last 12 months in euros (open and categorised).
3. Advertising: frequency of perception of gambling advertising in the last six months (sports broadcasts on television, internet, direct mail, posters, advertisements in newspapers and magazines).
4. Affinity for gambling: Gambling Attitudes and Beliefs Scale (GABS): gambling makes one feel alive, increasing likelihood of winning after prolonged losses, noticing a winning streak, important to give a relaxed impression, important to feel safe, gamblers are braver and more adventurous, knowing that one will get lucky, not really having lived without experiencing excitement in betting or gambling, existence of gambling strategies that can help you win, important to stay calm when losing, raise the stakes when on a winning streak, be familiar with the game to win, some people can bring bad luck to others, success requires detecting lucky streaks, fortunes turn around after prolonged losses and luck returns.
5. Perception, relevance and knowledge on the topic of problem gambling and counselling: general assessment of personal burdens caused by betting or gambling with monetary stakes; need for supervision and control of gambling by the state; opinion on a ban of betting and gambling on the internet; opinion on a ban of gambling for young people under 18 years of age; observation of young people under 18 years of age gambling and type of gambling; knowledge of a counselling centre and a counselling telephone number for problems caused by betting or gambling; Knowledge of persons with gambling problems in the social environment and number of persons affected; relation of the respondent to these persons; having been counselled himself/herself to help persons with gambling problems; reception of information on the topic of problem gambling in the media (television, radio, newspapers or magazines) in the last six months; specific search for information on the topic of problem gambling in the last six months; interest in the topic of problems with gambling.
6. Subjective distress and mania: personally perceived distress from betting or gambling with money in the last 12 months; counselling for personal gambling problems; excessive emotions (happy, excited or over-excited) on at least four days in the last 12 months; frequency of excessive emotions.
7. Pathological gambling via SOGS (South Oaks Gambling Screen): frequency of trying to compensate for gambling losses by gambling again; frequency of claiming a gambling win although lost; assessment of own gambling problems in the last 12 months and earlier; in each case related to the last 12 months: gambled more than intended; criticism of own gambling behaviour by third parties; feelings of guilt when gambling; inability to stop gambling; signs of betting or gambling (e.g. gambling receipts, lottery tickets, etc.) hidden from third parties; conflict due to own handling of money; own gambling behaviour as reason for dispute about money; borrowed money because of gambling not paid back; absence from work in order to gamble.
8. Perception of information and educational measures on gambling addiction: perception of information about the dangers of gambling (advertisements, posters, internet, cinema, television, radio, brochures or flyers, gambling tickets, lottery sales outlets); perception of media or information material of the Federal Centre for Health Education (brochures, flyers, internet offers ´Check-dein-Spiel´ (check your game) and ´Spielen mit Verantwortung´ (play responsibly), telephone counselling on gambling addiction, no perception of media of the Federal Centre); self-assessment of being informed about the dangers of gambling; the public should be informed more about the dangers of gambling.
Demography: sex; age; country of birth; nationality; country of birth and nationality of mother and father (migration background); mother tongue German; self-assessment of German language skills if German is not mother tongue; marital status; living with a partner; employment or group membership; highest level of education; intended school-leaving qualification if pupil; occupational status; characteristics of occupational status as employee, civil servant or worker; number of telephone numbers at home (landline); number of persons in household (household size); number of persons aged 16 to 65 and children under 18 in household; number of persons contributing to household income; net household income (open and categorised).
Additionally coded were: federal state; region; weighting factors; respondent ID; BIK region; city size.
提供机构:
GESIS Data Archive for the Social Sciences
创建时间:
2017-06-30



