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Data Sheet 1_Submaximal intensity periods in game-based drills vs. match demands in professional football.csv

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NIAID Data Ecosystem2026-05-10 收录
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https://figshare.com/articles/dataset/Data_Sheet_1_Submaximal_intensity_periods_in_game-based_drills_vs_match_demands_in_professional_football_csv/30229966
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ObjectiveThis study aimed to examine the occurrence of submaximal intensity periods (SubMIPs) across several game-based drills according to area per player (ApP) and drill objective, and to compare them with values recorded in competitive matches. MethodsFourteen professional football players participated. Data from 1,558 game-based drills events and 247 competitive match records were analyzed using GPS technology. SubMIP events defined as efforts exceeding 85% of each player's 1 min maximal intensity period (MIP) per variable, were calculated for distance, acceleration density (AccDens), high-speed running (HSR), sprints, high metabolic load distance (HMLD), and mean metabolic power (MetPow). Game-based drills were categorized by ApP (<75 m2, 75–150 m2, >150 m2) and objective (possession, four small goals, regular goals). ResultsSubMIP AccDens events were more frequent in game-based drills than in matches, especially in possession drills with smaller ApP. Distance and MetPow events increased with ApP, but none of the game-based drills fully replicated match-level frequencies. HSR, HMLD, and sprint events occurred significantly more often in matches than in any drill. ConclusionsApP and drill objective strongly influence physical demands. Although game-based drills do not replicate all match demands, they can be tailored to target specific SubMIP variables. The SubMIP approach provides valuable insights into near-maximal efforts and supports the design of training sessions that optimise player conditioning through repeated high-intensity exposures.
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2025-09-29
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