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The Intelligent Machine in Urban Open Space, Sensing Urban Data and Performing Architectural Behaviour: Appendix D (animations)

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ordo.open.ac.uk2023-05-31 更新2025-03-26 收录
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https://ordo.open.ac.uk/articles/dataset/The_Intelligent_Machine_in_Urban_Open_Space_Sensing_Urban_Data_and_Performing_Architectural_Behaviour_Appendix_D_animations_/17372207/1
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These files comprise Appendix D of the thesis "The Intelligent Machine in Urban Open Space, Sensing Urban Data and Performing Architectural Behaviour" and include the animations of data visualisation, architectural models’ behaviours, and real-time simulations. The animations can be seen in a PDF file or via MP4 files. Via the animations of D.1.1. and D.1.2., the data of NYC Permitted Event Information depicted on the map of Manhattan and Bryant Park can be seen through timeframes. Those two animations were conducted to confirm whether the sensing algorithms could read the data within territorial conditions through the use of timeframes.The animations of D.2.1., D.2.2. and D.2.3. show the early model of kinetic structures and skins, as described in section 4.3. Design Experiment 1. The tests (shown in those three animations) focused on enabling folding structures that could enclose an area within the park, connecting with the data (tested using the past data) and simulating in real time. The animations of D.3.1., D.3.2., D.3.3. and D.3.4. show the second model of kinetic structures and skins that was tested using categorised data, as described in section 4.4. Design Experiment 2. The tests (shown in those four animations) verified that the algorithm could regulate both digital and physical models’ behaviours in real time. The following animations (i.e. D.4.1., D.4.2., D.4.3., D.4.4., D.4.5. and D.4.6.) show the recorded real-time simulation activated by the algorithm established for Design Development. Selected moments from the animations are described in section 5.7. Real-Time Simulation.

本数据集收录了学位论文《城市开放空间中的智能机器:感知城市数据与执行建筑行为》的附录D内容,其中包括数据可视化动画、建筑模型行为模拟以及实时仿真。动画可通过PDF文件或MP4文件查看。D.1.1和D.1.2的动画展示了曼哈顿和布莱恩特公园地图上纽约市许可活动信息随时间的变化数据。这两项动画旨在验证感知算法能否在领土条件下通过时间帧读取数据。D.2.1、D.2.2和D.2.3的动画展示了第4.3节中描述的动态结构和表皮的早期模型,即设计实验1。测试(在上述三个动画中展示)集中于实现能够封闭公园区域、与数据(使用历史数据进行测试)连接并实时模拟的折叠结构。D.3.1、D.3.2、D.3.3和D.3.4的动画展示了使用分类数据进行测试的第二代动态结构和表皮模型,如第4.4节所述,即设计实验2。这四个动画所示的测试验证了算法能够实时调节数字和物理模型的行为。后续的动画(即D.4.1至D.4.6)展示了为设计开发建立的算法触发的实时模拟记录。动画中的选定时刻在第5.7节“实时仿真”中进行描述。
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